PONDER • WANDER • MIKEY THYME
Mikey’s MelonsPonder • Wander • Mikey Thyme
THE WALKABOUT · STOP 10 OF 13Find your bearings →

Questions at the swamp’s edge

The Gnome Files.

A closed cabinet, a few questions, and room for what we have yet to learn.

The closed Gnome Files cabinet covered with moss and mushrooms outdoors at the swamp’s edge

The first case

FILE 0001 · RESEARCH IN PROGRESSGnomes

When did somebody’s description become everybody’s gnome?

We’re checking the sources. The research case is not open yet.

From the Walkabout stories

These are story notes from our fictional world, separate from the historical research above.

WALKABOUT STORY NOTEThe size of a gnome

Gnomes can change their size. A small glimpse doesn’t tell you how large—or how small—Mikey will be when you look again. This is particularly inconvenient for Biff’s crates.

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WALKABOUT STORY NOTEThe Night Watchman

Rumpy’s purpose begins after sunset. To protect the woods, he has to notice what is happening in them. Listening takes practice.

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WALKABOUT STORY NOTEA note finds its way

Hope writes the notes and sends them in bottles. Their destination is the person who needs them, including friends far from the land. The water keeps the deeper explanation.

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WALKABOUT STORY NOTEThe map is still growing

Atlas records what he sees. A map can hold a path without answering every question about where it leads.

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WALKABOUT STORY NOTEThe Gnome Catcher

Biff keeps changing the size of the crate. Mikey keeps changing the size of Mikey. The bait has a habit of disappearing.

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WALKABOUT STORY NOTEA boat called Bog Bouncer

Its leaf sail belongs to a small adventure on the water. Its name is Bog Bouncer. Follow it downstream.

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At the swamp’s edge.

Moss, mushrooms, and a cabinet keeping its questions close.

Rumpy with his lantern, tucked beside the files
Mikey lifts a lantern beneath the cracked floor while a mouse peeks out
A little farther alongA place to pauseContinue down the path →
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